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December 3, 2012
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halo 4 suits - fotus and rogue by polyphobia3d halo 4 suits - fotus and rogue by polyphobia3d
and here are the ingame versions of the 2 suits i worked on. The left one is a full suit you can get to play with, when you by the limited xbox bundle of halo 4 for the one on the right i only created the chest, helmet and upper arm armor. The underlying techsuit and rendering was done by 343, colors are completely configurable by the player.
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Given 2013-01-11
Breathtaking 3D work by a talented 3D artist! halo 4 suits - fotus and rogue by ~polyphobia3d ( Featured by PolyMune )
:icon3dpad:
3DPad Featured By Owner Dec 10, 2014
Incredible work! Could look at this for hours. Biiig question. I don't suppose you could explain your workflow for these? Like what you started with, which software you used, and also how you knew when to stop :P
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:iconpolyphobia3d:
polyphobia3d Featured By Owner Dec 10, 2014  Professional Artist
usually the there are steps the client needs to approve,
blockout, highpoly, lowpoly, uvs, textures.

you've got deadlines and get feedback, you know that you are done when the asset is approved :)

i used 3dsmax, but you can do this with many 3d programs
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:icon3dpad:
3DPad Featured By Owner Dec 10, 2014
I suppose that is a good point. I haven't had a client with 3D yet so it's all just down to how I feel about the piece, which usually means i get sick of it and want to move onto something else :P thanks for the reply!
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:iconaliciafuentes:
aliciafuentes Featured By Owner Sep 25, 2013  Professional Interface Designer
That is a great work! Congrats

Check out our artists Supercompetition www.inventurecloud.com/supercompetition
You can win a Cintiq 13HD (we just introduced this new prize because we are missing quality stuff like yours)

Also our next contest is to find a boardgame script that would use one of the competing characters.

Tell all your fellow artists about it :) 
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:icon3rdmillhouse:
3rdMillhouse Featured By Owner Feb 17, 2013
I like the new designs of the Moljnir armors. They look pretty good.
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:iconmathardent:
Mathardent Featured By Owner Jan 25, 2013
Great concept ! Love it !
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:icond-minionx01:
D-MinionX01 Featured By Owner Jan 16, 2013
Any idea on what the polygon numbers are for the in game versions of these? they look astounding!!
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:iconpolyphobia3d:
polyphobia3d Featured By Owner Jan 21, 2013  Professional Artist
not sure i am allowed to say, will search if any of the other artists made a statement about this.
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:icond-minionx01:
D-MinionX01 Featured By Owner Jan 22, 2013
Oh Ok then Cool. if you find anything i would like a source. I'm also a member of a tech website called "Beyond3d"; what we do is explore a lot of the technical aspects of gaming and technology.

One of those aspects is exploring the polygon counts of the games from this generation. we log these numbers to serve as land marks and display how well gaming has improved over the years. It's educational for those who would like some light shed on those figures! credit will be given to the person if he asks, those who don't want it; so be it.

If you can spot me something that would be grate, and if not thanks for helping!
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:icongamewatch10:
gamewatch10 Featured By Owner Jan 15, 2013  Hobbyist Traditional Artist
can you do it with the stances of halo 4
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