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Here is my contribution to 343s Halo4, one of the spartan suits. Will upload the ingame version later on. My task was to model the high and lowpoly and also create the textures for this full suit.

To see it ingame you need to by the limited edition xbox bundle

hope you like it

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Submitted on
November 30, 2012
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478 KB
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1600×1386
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3,850 (7 today)
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:iconmentalmajinpunk8:
~MentalMajinPunk8 May 3, 2013  Hobbyist General Artist
Take that horn off of the top so it can look like Megatron.
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:iconbladehawk949:
~Bladehawk949 Apr 16, 2013  Student Artist
Nice! So you're the one who made this :happybounce:
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:iconwarsphinx:
I don't think you got the proportions for the head and neck right. It would be pretty hard to fit a head inside that helmet, especially since it's also covering his neck.
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:iconpolyphobia3d:
the design was made by 343i not me, my model matches the concept as close as possible and was approved for that.
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:iconwarsphinx:
Sure doesn't look like the in-game model. I'm playing Halo 4 right now.
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:iconpolyphobia3d:
it is the highpolyversion and 100% the one that landed in the game, you can see the ingame version on my portfolio here as well
Reply
:iconadinosupremacist:
~aDinoSupremacist Feb 23, 2013  Student Digital Artist
What program did you make this in? Also how long did it take you? I'm currently majoring in Media Arts and Animation and just now learning 3D modeling. I should graduate in a year and a half and hopefully I can get hired by 343i. Of course my skills need to be good enough for them to hire me.
Any tips?
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:iconpolyphobia3d:
something around 3 weeks from concept to final ingame asset.
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:iconadinosupremacist:
~aDinoSupremacist Feb 24, 2013  Student Digital Artist
How many hours per day?
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:iconpolyphobia3d:
hard to tell, of course usually it is 8hrs. but with feedback loops a couple of days might be "wasted" during that time. there is quite bit of time that it takes flr the initial translation from 2d concept to 3d highpoly, project depenedent workflows and such.
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